Crystal's Melody

Video Game developped in Unity

In Crystal’s Melody you’re in a mystical and dark cave system lit by glowing crystal formations - inspired by “Cave of the Crystals” in Naica, Mexico. This cave encompasses the player in a serene soundscape that is provided by each rock they interact with. In the caves the player must collect all of the geological matter that is needed to arrange two lines of Rock a by baby. There are 3 main areas in the cave system that are connected but are blocked by rock debris, there is a 4 note bar of the song corresponding to 4 rocks for each area. The crystal formations glow progressively warmer, the closer the player gets to completing the current cave area’s part of the song. Completing the arrangement provides a stone of fused magical energy that will guide the player to freedom out of the cave.


Cyanotype textile installation

Cristalline Studios:

Tyler Nykilchyk, Aidan Roberts, Portia Bridge, and Grace Baker